Undertale 3d Boss Battles Script Pastebin Apr 2026
# Update game logic dt = get_dt() sans.update(dt) player.update(dt)
# Update the screen flip_screen()
import math
# Main loop while True: # Handle events (e.g., keyboard, mouse) for event in events: if event.type == KEYDOWN: if event.key == SPACE: player.attack()
# Example attack patterns def sans_attack_pattern_1(): # Shoot 3 bones in a row for _ in range(3): sans.attack() wait(0.5) Undertale 3d Boss Battles Script Pastebin
# Check for collisions for enemy in enemies: if player.collides(enemy): player.take_damage(10)
def update(self, dt): self.position += self.velocity * dt # Update game logic dt = get_dt() sans
def update(self, dt): # Update Sans's position and rotation self.rotation += 0.01 self.position += (0, 0, 0) # For now, Sans doesn't move
def draw(self): # Draw Sans's 3D model # ... 0) # For now