Minecraft V1.19.1 Access

import net.minecraft.core.BlockPosition; import net.minecraft.core.Holder; import net.minecraft.world.level.Level; import net.minecraft.world.level.levelgen.structure.templatesystem.StructureTemplate; import net.minecraft.world.level.levelgen.structure.templatesystem.StructureTemplateManager;

import net.minecraft.core.BlockPosition; import net.minecraft.core.Holder; import net.minecraft.world.level.Level; import net.minecraft.world.level.levelgen.structure.templatesystem.StructureTemplate; import net.minecraft.world.level.levelgen.structure.templatesystem.StructureTemplateManager;

// Generate roads and decorations generateRoads(); generateDecorations(); }

import java.util.function.Supplier;

// CityStructure.java package com.example.minecraft.feature;

public class CityStructure { private final Level level; private final BlockPosition pos;

// Building.java package com.example.minecraft.feature; Minecraft v1.19.1

public class Building { private final Level level; private final BlockPosition pos; private final int districtIndex; private final int buildingIndex;

import net.minecraft.core.BlockPosition; import net.minecraft.core.Holder; import net.minecraft.world.level.levelgen.structure.templatesystem.StructureTemplate; import net.minecraft.world.level.levelgen.structure.templatesystem.StructureTemplateManager;

public Building(Level level, BlockPosition pos, int districtIndex, int buildingIndex) { this.level = level; this.pos = pos; this.districtIndex = districtIndex; this.buildingIndex = buildingIndex; } import net

public static void register() { Registry.register(Registry.CONFIGURED_FEATURE_REGISTRY, "city_feature", CITY_FEATURE); } } To use the feature, you can add the following code to your Minecraft world's generation settings:

public District(Level level, BlockPosition pos, int index) { this.level = level; this.pos = pos; this.index = index; }

public class District { private final Level level; private final BlockPosition pos; private final int index; // Generate roads and decorations generateRoads()