Fe Parkour Script 〈PROVEN | 2024〉
// Raycast to detect walls and ground isGrounded = IsGrounded(); isWalled = IsWalled();
void Update() isWalled)) TryWallJump();
IEnumerator Vault() isVaulting = true; // Raycast ahead to find obstacle RaycastHit hit; if (Physics.Raycast(transform.position, transform.forward, out hit, vaultDistance)) // If obstacle is too high, do not vault if (hit.point.y > transform.position.y + vaultHeight) isVaulting = false; yield break; fe parkour script