feat: add level editor feature to Dangerous Dave Trainer
// Load a level from local storage loadLevel() { const levelData = localStorage.getItem('levelData'); if (levelData) { this.objects = JSON.parse(levelData); this.draw(); } } } dangerous dave trainer
### LevelEditor
class LevelEditor { constructor(canvas) { this.canvas = canvas; this.context = canvas.getContext('2d'); this.objects = []; } feat: add level editor feature to Dangerous Dave
## Level Editor API
// Add an object to the level addObject(object) { this.objects.push(object); this.draw(); } if (levelData) { this.objects = JSON.parse(levelData)
document.getElementById('save-level').addEventListener('click', () => { levelEditor.saveLevel(); });